Wednesday, 16 November 2011

Plot

Narrative in games is very important to me and I really enjoyed coming up with one for my game. these are a few bullet points just to sum up the basic plot of my game.
•Ancient and magical civilization. (Mayan and Indian influences.)
• You play as a boy who is the son of the goddess.  
•They put him to sleep and lock him away deep within their elaborate temples, To preserve him and keep him hoping to be granted with great power. By doing so they bring chaos onto there world and soon everything disappears. The goddess turns her back on the people.
•1000 years later the goddess’ child wakes up and has to find his way out of the temples to rejoin the other gods.  Re-awakening his powers along the way. Collect magical feathers for your headdress gives you new powers, other deities you meet on your journey give you them upon reaching their temple/ or end of the level. 


I have gone into a lot more detail in my design document about the plot and have covered all of the story including back story and important stuff about what happened after the boy had been put to sleep. 

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