After my pitch, having shared my ideas I began to rethink some things to improve them and refine them. I added a lot more depth to the narrative and explained a lot more of the back-story in my design document.
One of the main changes was the art style of the game, I had said to my self all along that what I had already come up with was not the final design and if I could work on it to make it a lot better I would, even if it meant that it changed completely. However the game itself would stay the same even if it looked completely different.
As part of the character learning about what had happened I was going to have the Gods you meat give the character a sort of vision and it would appear in a very cave painting or wall carving type style, almost like a story book. I will be keeping this, however an idea was put to me to have the whole game in that style as I could do a lot of interesting things with stone textures and stylised characters. Therefore I have begun to look into different cultures ways of telling stories on walls, some are very intricate while other are quite crude but still beautiful in their own ways.
I also have put a lot more thought into heath bars and how the game will play, as well as how the powers you acquire are used to help you progress. I have also added collectables to regain heath and magic or to permanently increase them.
All of this is described in a lot more detail in the game design document.
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