Saturday, 26 November 2011

Creating concepts


I found making silhouettes quite helpful in finalising the basic shape and look of my character, however I found it hard to think of 100 for a single character, so I split it up and did some designs for the Gods and creatures in my game as well. I found my main character went in a completely different direction once I started experimenting with different shapes and took me in a whole new direction with how I wanted my game to look. This is why I didn’t want to focus too much on the design in the first project.

I started looking more into nature as it is a big part of my game concept and took inspiration from things like Pan’s labyrinth and Folklore where a lot of the characters have some natural element like parts of plant or trees growing on them or as part of them.



His feet turn into tree trunks at the bottom and the skin gets a bark like. His hair is made of grasses and vines.

Once the final design was done I started looking for pictures of cave paintings, to get a feel for the art style I was going for. I had to make the character itself look like a painted figure, and also use stone texturing on the background. I used a watercolour brush in Photoshop so that it would have a somewhat grainy texture. I also used a stone texture brush to add shading.

When it came round to doing a character sheet I found that there wasn’t much I could do, as my character does not really have any facial expression. So I did a series of different poses and movements instead, as well as some designs for NPC characters and creatures. 

No comments:

Post a Comment